Nathan De Stafeno

Rendering Engineer, Graduate Student, and Hobbyist

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Resume

Download: PDF

Skills:

  • OpenGL, Vulkan, GLSL
  • CUDA, OpenMP, OpenCL
  • C/C++, C#, Java, Python, Javascript
  • Version control (Git)
  • GNU/Linux
  • NodeJS
  • 3D Modeling/CAD (Blender)
  • Unity Game Engine
  • Windows Administrative Services

WORK EXPERIENCE:

Ray Tracing in Virtual Reality Graduate Research

September 2020 – Present

  • Researching and developing real-time ray tracing applications for virtual reality with professor oversight
  • Utilizing the latest Vulkan SDK, OpenXR and NVIDIA ray tracing extensions
  • Benchmarking and tracking different optimization methods tailored for virtual reality headsets

Graduate Teaching Assistant

September 2020 – Present

  • Overseeing and advising 14 virtual reality, augmented reality, and machine learning senior design projects
  • Working closely with instructors and other teaching assistants to modify and improve the senior design program

Real-Time Rendering Researcher

January 2020 – March 2020

  • Researched the latest real-time ray tracing technologies
  • Utilized the latest Vulkan SDK and NVIDIA ray tracing extensions
  • Defined and completed tasks with a professor’s oversight

Virtual Reality Research Developer

January 2019 – September 2019

  • Developed, maintained, and trained others in the creation of interactive virtual reality content
  • Created multiple workflows and over a dozen documents for using specialized software, plugins, and render pipelines
  • Defined and completed tasks with minimal oversight

LEADERSHIP EXPERIENCE:

Video Game Development Club Founder

October 2018 -Present

  • Organize and manage special events and general meetings
  • Recruit members through email advertisement and presentation
  • Design and lead the creation of gameplay prototypes
  • Provide experiential learning opportunities for developers, designers, and artists of different skill levels

EDUCATION:

  • Masters of Science – Computer Science
    • Oregon State University
    • June 2022
    • GPA: 3.00
  • Bachelors of Science – Computer Science
    • Oregon State University
    • June 2020
    • GPA: 3.11
  • Associate of Applied Science – Mechatronics
    • Linn-Benton Community College
    • June 2014
    • GPA: 3.30

Coursework:

  • Computer Graphics and Shaders
  • Simulation and Game Programming
  • Vulkan
  • Parallel Programming
  • Artificial Intelligence
  • Machine Learning & Data Mining
  • Data Structures
  • Analysis of Algorithms
Widgets

History

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