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Skills:
- OpenGL, Vulkan, GLSL
- CUDA, OpenMP, OpenCL
- C/C++, C#, Java, Python, Javascript
- Version control (Git)
- GNU/Linux
- NodeJS
- 3D Modeling/CAD (Blender)
- Unity Game Engine
- Windows Administrative Services
WORK EXPERIENCE:
Ray Tracing in Virtual Reality Graduate Research
September 2020 – Present
- Researching and developing real-time ray tracing applications for virtual reality with professor oversight
- Utilizing the latest Vulkan SDK, OpenXR and NVIDIA ray tracing extensions
- Benchmarking and tracking different optimization methods tailored for virtual reality headsets
Graduate Teaching Assistant
September 2020 – Present
- Overseeing and advising 14 virtual reality, augmented reality, and machine learning senior design projects
- Working closely with instructors and other teaching assistants to modify and improve the senior design program
Real-Time Rendering Researcher
January 2020 – March 2020
- Researched the latest real-time ray tracing technologies
- Utilized the latest Vulkan SDK and NVIDIA ray tracing extensions
- Defined and completed tasks with a professor’s oversight
Virtual Reality Research Developer
January 2019 – September 2019
- Developed, maintained, and trained others in the creation of interactive virtual reality content
- Created multiple workflows and over a dozen documents for using specialized software, plugins, and render pipelines
- Defined and completed tasks with minimal oversight
LEADERSHIP EXPERIENCE:
Video Game Development Club Founder
October 2018 -Present
- Organize and manage special events and general meetings
- Recruit members through email advertisement and presentation
- Design and lead the creation of gameplay prototypes
- Provide experiential learning opportunities for developers, designers, and artists of different skill levels
EDUCATION:
- Masters of Science – Computer Science
- Oregon State University
- June 2022
- GPA: 3.00
- Bachelors of Science – Computer Science
- Oregon State University
- June 2020
- GPA: 3.11
- Associate of Applied Science – Mechatronics
- Linn-Benton Community College
- June 2014
- GPA: 3.30
Coursework:
- Computer Graphics and Shaders
- Simulation and Game Programming
- Vulkan
- Parallel Programming
- Artificial Intelligence
- Machine Learning & Data Mining
- Data Structures
- Analysis of Algorithms